Races of Kojan:
Sony Online Entertainment and Sigil Games Online have released new information featuring the inhabitants of Kojan. Known for dense jungles and mist-shrouded mountains , Kojan is home to a variety of races, including the devout humans, complicated half-elves, spiritual wood elves, extraterrestrial raki, bloodthristy orcs, and devious goblins. To learn more about Kojan, visit our Cities and Villages of Kojan page.
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Kojani Human
Humans came to the Kojani Archipelago to make it a part of a large sea empire. A culture of unity and devotion to family, Emperor, and Empire, the kojani have created a unique environment for themselves on Kojan. Deeply spiritual and introspective, the kojani draw deeply from the life-force known as Jin. A kojani warrior is rarely simply a master of weaponry, but knows something of history, magic, and poetry as well. Governed by an Emperor and his ten Magistrates, the kojani people pay deference to their social betters, and show respect to those lower than themselves. Nearly all kojani follow the Way of Harmony, a way of life that emphasizes working toward the greater good of their society and Jin.
Their home, Tanvu, is a large fishing village beside a deep, protected bay. Surrounded by pillars crackling with magical energy, Tanvu and the kojani find themselves under constant siege by the otherworldly ulvari and their ravenous allies.
Taciturn, inscrutable, and honest, the kojani find themselves trusted and respected by other races, but rarely loved. Kojani are great generalists, capable of being Warriors, Paladins, Dread Knights, Rogues, Monks, Bards, Disciples, Blood Mages, Sorcerers, Psionicists, or Necromancers.
Half-Elf
Born of the union between wood elves and the kojani humans, half-elves find themselves walking along the outskirts of both societies. The rigid world of the kojani and the results-oriented ways of the wood elves tend to reject these generalists. By making their way in the world, a half-elf feels at home in any place and within almost any culture. Half-elves can be noble warriors or despicable black-marketers - and any shade in between - without other half-elves so much as raising an eyebrow.
Due to their cultural mutability, half elves form loose communities that sometimes resemble gangs from the outside. This is often a misnomer, as the half elves within this group are no more anti-social than the average Kojani or wood elf. By forming these groups, the half elves give themselves an identity they would otherwise lack.
Stronger than their elven parents, wiser and more in tune with nature than their human parents, the half elf has many of the best features of both races. They are known as Warriors, Rangers, Rogues, Monks, Bards, Disciples, Blood Mages, Sorcerers, Druids, and Psionicists.
Wood Elves
Wood elven society demands perfection, and so this graceful, austere race delivers it. They were drawn to the woods of Kojan centuries ago, and there they have developed a culture that is entirely their own. Young wood elves are driven to success, and they advance through the ranks of Ca’ial Brael’s hierarchy by the merit of their deeds.
They protect their forest and all its flora and fauna fiercely, and carry with them a profound distrust of outsiders. Wood elves prefer not to become involved in external politics, and instead, focus on preserving their own space.
Recent events have forced the wood elves to accede to sending ranks of their adventurers out into the world. Enough threats have mounted that even this reclusive race can no longer ignore what is going on around them.
Wood elves can be Paladins, Rangers, Bards, Rogues [editor's note: rogue is not a wood elf option in beta currently], Shamans, and Druids.
Raki
With their lightning reflexes and scholastic minds, these fox-people have come to make a place for themselves on the world of Telon. When their own world was torn assunder by the ravenous ulvari, they fled to Kojan by way of the portal of Nik’tarin.
The reclusive wood elves took in the fox-people into their home of Ca’ial Brael and allowed them to begin rebuilding a life for themselves. The raki have given as much as they have taken, however, as a bond they established with the wood elves shields the elven forest from ulvari incursions.
While the raki have a hard time being taken seriously because of their diminutive size and animalistic appearance, they time and time again proven that they are swift and resourceful.
Raki can be Paladins, Bards [editor's note: bard is not a raki option in beta currently], Rogues, Rangers, Sorcerers, Psionicists, and Druids.
Orcs
Brutal and destructive, the orcs of the Kojan Archipelago are terrors of the seas. These sea faring raiders, and their goblin cousins, would pose a major threat to the whole of Telon if not for the animosity between their clans keeping them in check. The orcs, and their goblin clansmen, hold a deep spiritual link with their ancestral spirits. Their warseers commune with these spirits to foretell portents of the future and earn favor with Ghalnn, god of slaughter and lord of battle.
The city of Martok is a fortified military stronghold where the Martok clan prepares for constant warfare against their enemy, the Gulgrethor clan. The orcs live simply and efficiently, devoting their free time to training for battle rather than partaking in arts and music like many of the other races.
Orcs are feared or hated by most races across Telon. Their devastating invasion of the continent of Thestra in the not too distant past has earned them powerful enemies. The orcs, however, couldn’t care less, for their great size, strength, and toughness makes them at home in battle. It is common to see orcs as Warriors, Dread Knights, Rangers, Monks, Shamans and Disciples.
Goblins
Sinister and devious, the goblins of the Kojan Archipelago are practitioners of magic without equal. Along with their orc clansmen, the magically adept goblins pose a very dangerous threat to the rest of Telon, a threat that is tempered only by the warfare between their clans. While goblins possess a potent link to the spiritual ancestors of their kind, it is in their ability to master any arcane art they lay hands on that the goblins display true power. No arcane secret remains so for long once it is in the hands of a goblin.
The city of Martok is home to many goblins, along with their orc clansmen. As a clan they have blended together to not only survive, but form an army of such brutal efficiency, drive, and capability that none can stand before them. The goblins tend to enjoy gathering trinkets and discarded treasures from the orcs, and each other, with a curious drive to figure everything out.
While viewed by other races as vicious, evil, and disgusting beings, the goblins are anything but. While they do indeed utilize any advantage they can against a foe in combat, they are a respected and respectful people to their friends and allies, the orcs. Goblins possess the drive and innate ability to make excellent Warriors, Rogues, Monks, Disciples, Shamans, Blood Mages, Sorcerers, Psionicists and Necromancers.
