Blood Mage Guide Preview OverviewRacesWeapon/Armor TypesFormsBlood UnionHealingRituals SymbiotesReagentsBuffsDirect DamageKnown Spells/AbilitiesQuest GuideClass News/InformationClass Specific Links I. OverviewThe Blood Mage is the most arcane and unique of the healer classes. The Blood Mage can heal in a number of ways and has a large variety of spells. The Blood Mage spell list includes healing spells, lifetaps, direct damage spells, buffs, and symbiotes. The Blood Mage abilities are focused around using her blood and her enemy’s blood for her and her ally’s benefit. II. RacesVanguard Saga of Heroes HQ Thestra Race Guide ThestranHigh ElfQaliathariGnomeDark ElfKurashasaMordebiGoblinKojaniIII. Weapon/Armor TypesBlood Mages are limited to light armor and can use daggers and two-handed staffs.IV. FormsThe Blood Mage must choose to be in one form at a time. The known forms are:Unfocused - This form is unfocussed and allows you to concentrate on all things equally.Focus of Gelenia - This is a killer form in more ways than one, as it can kill you if you are not paying attention and forget to turn it off. This form allows you to slowly trade your health for more power. As you lose your health you gain increased damage, immunity to poison and disease, and you gain extra blood union. Before the recent regeneration changes using this stance could kill you. Now regeneration is so fast you gain health back faster than this form removes it. Most likely as we get closer to release this will change and this stance will be able to once again kill you if you are not paying attention.Sanguine Focus - This form allows you to fortify yourself as you focus on healing others. This form allows your heals to become more effective and you take less damage. Heals used on you, however, are much less effective and your damage is decreased greatly.V. Blood UnionA Blood Mage can form a parasitic union between his own blood and others called a Blood Union. Once this Blood Union is created the Blood Mage can use the blood of his enemies to benefit himself and his allies. Blood Unions can range in level from 0 to 5.VI. HealingThe Blood Mage is able to use his own blood and the blood of his enemy to heal himself and his allies. Blood Mages can form a bond with an ally or allies to share or split incoming damage. He can also heal his allies by stealing the health of his enemy and directly transferring that health to his ally. The Blood Mage has one instant heal, called Ritual of Gelenia, witch consumes Blood Union points. Blood Mages also have traditional heals such as single target heals, heals over time and group heals. VII. RitualsRituals are powerful spells that are formed from energy (mana) and Blood Union points. Rituals may be used to benefit, heal or shield allies or to cause harm to enemies.VIII. SymbiotesThe Blood Mage can create symbiotic creatures from a fresh organ from her enemy and a vial of her own blood. The Blood Mage can then attach these symbiotic creatures to himself to provide benefits to himself or his allies. IX. ReagentsThe Blood Mage can take the organs from her enemies with the Steal Mortality spell. Blood Mages can also siphon blood from their own veins. These reagents can be used in creating symboites and top cast powerful spells such as Life Husk.X. BuffsBlood Mages have many buffs including damage shields, increases to intelligence, vitality, wisdom armor class and hit points, symbiotes and more.XI. Direct DamageThe Blood Mage is the most arcane of the healer classes. She has no special melee attacks and almost all of her damage is spell damage. Primarily direct damage, DoTs and lifetaps.XII. Known Spells and AbilitiesForms
- Unfocused - This form is unfocussed and allows you to concentrate on all things equally.
- Focus of Gelenia - You lose 5% of your health every 5 seconds. All poison and disease counters are removed every 5 seconds. You gain one Blood Union point every 5 seconds.
- Sanguine Focus – Adds a stacking hit point regeneration. Your healing spells are increased by 25% effectiveness. Your mitigation is increased by 15%. Your outgoing damage is reduced by 50%. Heals cast on you are reduced by 50%.
Level 1
- Union of Blood - Forms a Blood Union with your opponent and deals damage to your opponent. Progresses Blood Union by 2.
- Despoil - Drains Life from your opponent. Progresses your Blood Union by 1.
- Blood Union 0 - Returns 100% damage to health.
- Blood Union 1 - Returns 120% damage to health.
- Blood Union 2 - Returns 140% damage to health.
- Blood Union 3 - Returns 160% damage to health.
- Blood Union 4 - Returns 180% damage to health.
- Blood Union 5 - Returns 200% damage to health.
- Lifetap - Returns an extra 20% health for every additional level of Blood Union.
- - Progresses BU by 1
- Infuse Health - Heals an ally or yourself for a small amount of health. Heals an extra 3% per level of Blood Union. Cast time 2.0 seconds.
Level 2
- Health Graft I - Group buff. Increases maximum hit points.
Level 4
- Serak's Mantle I - Self only buff. Increases your armor class.
- Bursting Blister I - Direct Damage and Damage over Time (Dot) spell. Progresses your Blood Union by 1.
Level 6
- Constricting Wisps I – Root which has a chance to break on being hit.
- Blood Gift I - This spell uses your blood to heal an ally other than yourself for a large amount. Uses HP to cast. Heals your ally for an extra 3% per level of Blood Union. Cast time 4.0 seconds.
Level 8
- Mental Transmutation – Transfers health to energy. You lose 15% of maximum health and gain 50% of your drained health in energy (mana).
- Scarring Pact – This pact bonds you with an ally allowing you to split damage with them. Your ally takes 85% of the damage when hit. You take 125% of the remaining damage.
- Sever Pacts – This ability severs all pacts you have made that link you to other allies.
- Vitalize I - Group Buff. Which increases vitality.
Level 10
- Awaken – Resurrection. This ability brings a fallen ally back to life with a small amount of health. Out of combat only spell.
- Scarlet Ritual - This ritual summons negative energy from the Blood Union you have forced upon your opponent to damage them. Instant cast. Requires 4 Blood Union points. Does not cost any energy.
- Summon Sanguine Shard - This ability will summon a sanguine shard, which someone may use to revive you or another fallen Blood Mage.
Level 12
- Life Husk I – Reduces damage by 100% for next incoming attack. Heals you for 1000 hit points when you get hit. Self only.
- Siphon Blood – This spell allows you to draw from your veins a vile of blood. It uses 25% of your maximum hit points to summon two vials of blood. Used as a reagent for Life Husk and symbioses.
- Numb I - Numbs your opponent’s mind making them less aggressive towards you. Lowers your opponent’s aggressiveness towards you by 50%.
- Recovering Burst I - Group Heal. Heals for an extra 3% per level of Blood Union.
- Despoil II - Drains Life from your opponent. Progresses your Blood Union by 1.
- Blood Union 0 - Returns 100% damage to health.
- Blood Union 1 - Returns 120% damage to health.
- Blood Union 2 - Returns 140% damage to health.
- Blood Union 3 - Returns 160% damage to health.
- Blood Union 4 - Returns 180% damage to health.
- Blood Union 5 - Returns 200% damage to health.
Level 14
- Mental Infusion I - Group Buff. Increases Intelligence and Wisdom.
- Health Graft II - Group buff. Increases maximum hit points.
- Sheltering Rune I – This spell places a rune on an ally or yourself that reduces damage by 50% up to a maximum of 200 hit points absorbed.
Level 16
- Serak’s Mantle II - Self only buff. Increases your armor class.
- Regeneration 1 – Group buff. Increases the hit point regeneration effects of you and all your allies.
- Infuse Health II - Heals an ally or yourself for a small amount of health. Heals an extra 3% for every per level of Blood Union.
- Entwining Vein - Lifetap that drains life from your enemy and returns 100% of it to an Ally. Increases by 10% per level of your Blood Union. Progresses your blood union by 1.
- Strip Enchantment - Debuff. Strips one positive effect from your opponent.
Level 18
- Serak’s Augmentation I – Group buff. Increases constitution and physical resistance.
- Mortal Calling – Summons a group mate to your side. The call distance is restricted and this spell can only be used in certain areas like dungeons.
- Ritual of Gelenia - Instant Heal. This spell uses positive energy from your Blood Union to heal an ally. Heals up to half of your ally’s maximum health depending on the Blood Union level. Uses all of your Blood Union points but there is no energy cost.
Level 20
- Blood Feast - You gain life equal to 15% of the damage your target player deals.
- Blood Pact - This spell Bonds you with your allies, allowing you to split incoming damage amongst each other. The ally who is hit takes 70% of the incoming damage and the rest of the group splits 200% of the incoming remaining damage.
- Bursting Blister II - Direct Damage and Damage over Time (Dot) spell. Progresses your Blood Union by 1.
Other Notable Spells and Abilities:
- Transfusion of Serak – (Level 28) This spell transfers a small amount of your health to an ally every few seconds. Heals an ally once every 12 seconds, pulses 4 times. Damages you once every 12 seconds, pulses 4 times.
- Steal Mortality – (Level 30) This spell attempts to steal the last breath of life from your opponent by taking a piece of their body. This spell has a chance to kill your opponent when they are under 5% health.
- Blood Union 0 – 50% chance to kill.
- Blood Union 1 – 60% chance to kill.
- Blood Union 2 – 70% chance to kill.
- Blood Union 3 – 80% chance to kill.
- Blood Union 4 – 90% chance to kill.
- Blood Union 5 – 100% chance to kill.
- Ritual of Awakening ( Level 36) – This rtitual summons positive energy from your Blood Union. This energy speeds up the flow of your blood, allowing you to cast spells 20% faster. Requires 2 Blood Union points.
- Blood Letting ( Level 40) – This ability allows you to spill your own blood in order to fully bond with your opponent. You lose 25% of your health and 15% of your energy.
XIII. Quest GuideComing Soon.XIV. Class News & InformationTopics Additional Information XV. Class Specific Links
